Monday night, my 10 man group for ICC formed again to test our mettle against heroic Lich King. We’ve been working on the fight for months, battling attendance and group composition issues, but the last couple of weeks we’ve been able to get some decent attempts in. Things were finally starting to click in all our heads last night, ie. tanks weren’t dying from beserked/frenzied adds, people were avoiding shadow traps properly, defile positioning was improving, and the valkyr dps was increasing.
We obviously weren’t using the ideal group composition, meaning we had more melee and healers than most guilds have used in their first kill. For healers we used a holy paladin, a discipline priest, and a resto druid. For tanks, we had a feral druid and a warrior, and our dps consisted of an enhancement shaman, a ret paladin, a rogue, a hunter, and a mage (whom I tossed multiple innervates).
Our strategy for healing was pretty simple honestly. The discipline priest was in charge of bubbling for infest and dispeling the necrotic plague. The holy paladin beaconed the Lich King tank and healed the add tank while I maintained HoTs on both and directly healed mostly the Lich King tank (nourish, swiftmend, NS + HT macro). For the later phases, the holy paladin maintained his tank-healing while I tended to focus more on the raid, especially while in Frostmourne (rejuv and wild growth ftw!).
1. Have everyone enable chat bubbles and DXE chat bubble announces for shadow traps and necrotic plague.
2. Keep a focus on the Lich King and enable focus’s target – this allows you to see immediately who he targets for defiles, when he’s casting infest, etc.
3. Get Vuhdo, seriously. Automatically tracks infest, necrotic plague, raid icons, and you can make it track bubbles (information overload on mine personally).
4. Spread out for defiles especially when the valkyr are not immediately incoming. As a healer you don’t need to be anywhere near the valkyr unless they’re coming down to pick someone up. And standing in the kite path of the valkyr is a no-no if you get defile.
5. As a resto druid, let the other healers regen mana while in frostmourne. You can cover the entire raid easily as long as no one is taking spirits to the face.
6. If you can spare the mana, send your innervate to a dpser. The damage requirements for this fight, especially with three healers is high enough that it may make or break the kill for your group.
7. Pop your barkskin if vile spirits come after you, it will help you survive one or two.
8. If there is no feral or boomkin, make sure you’re putting up faerie fire on the boss.
Hope this helps and as always, feel free to send me an email (firstname.lastname@example.org) or come talk to me over on Alexstrasza!
So, my guild has sort of been slow to progress as of lately (more like a dead halt) due to hmm, a lot of factors. But recently, the number one guild Alexstrasza and our main competition imploded, so we’ve received a rather large influx of new, very talented players. Thanks to them, we’ve had enough raiders and proper group compositions to actually work on progression bosses like 10 and 25 man H LK and 10 and 25 man H Halion.
Friday nights have always been difficult attendance-wise for us, though it’s one of our main off-nights for practicing in 10 mans. Point in fact, we started probably an hour late and only had one group running at a time since we were still short raiders. But I tell you what, once we got going, we were on fire. We started with 10 man heroic ruby sanctum. 10 man heroic Halion 2-shot! Bam! Now, granted we’d all spent a ton of time learning the fight and wiping on it. People dying to the “cutters” (those nasty lazer beams inside the twilight portal), soul or fire consumption, fire from the meteors outside the portal, improper positioning of the voids on the ground, and just plain lack of heals sometimes were things that were wiping us. Over the past week or two we have tried some seriously strange healer compositions. I’ve solo-healed inside the portal, I’ve solo-healed outside the portal (this usually didn’t end well, though if I wasn’t running with fire consumption I could keep the tank up). We also tried 4-healing it because we were having horrible survivability issues (despite what you might think, it didn’t work). Good old-fashioned three-healing it was the way to go for us. We used a resto druid and disc or holy priest inside the portal and a holy paladin outside.
I thought it was a fantastic start to our night. We then headed over to 10 man heroic ICC to reactivate an older raid lockout that had only the Frost wing and the Lich King left alive. This was for time-saving purposes, and to allow us quick access to what we really wanted to work on, that is the Lich King. We finally had a decent group composition, which for those of you with any experience at all know is crucial. It definitely wasn’t perfect though since we had three melee dps and two ranged. But for us this can be a pro since our melee dps are very very good and are usually top dps if the fight mechanics allow. Plus, I’m lost without Dolph and his replenishment, aura, and Shadowmourne, not to mention Zakiyya‘s totems and heroism.
We ended the night well…..10 man Heroic Lich King to 18%!! Hopefully when we get back together Sunday or Monday we can squeeze out our kill before they increase the ICC buff up to 30%. I’ll keep you updated.