Monday night, my 10 man group for ICC formed again to test our mettle against heroic Lich King. We’ve been working on the fight for months, battling attendance and group composition issues, but the last couple of weeks we’ve been able to get some decent attempts in. Things were finally starting to click in all our heads last night, ie. tanks weren’t dying from beserked/frenzied adds, people were avoiding shadow traps properly, defile positioning was improving, and the valkyr dps was increasing.
We obviously weren’t using the ideal group composition, meaning we had more melee and healers than most guilds have used in their first kill. For healers we used a holy paladin, a discipline priest, and a resto druid. For tanks, we had a feral druid and a warrior, and our dps consisted of an enhancement shaman, a ret paladin, a rogue, a hunter, and a mage (whom I tossed multiple innervates).
Our strategy for healing was pretty simple honestly. The discipline priest was in charge of bubbling for infest and dispeling the necrotic plague. The holy paladin beaconed the Lich King tank and healed the add tank while I maintained HoTs on both and directly healed mostly the Lich King tank (nourish, swiftmend, NS + HT macro). For the later phases, the holy paladin maintained his tank-healing while I tended to focus more on the raid, especially while in Frostmourne (rejuv and wild growth ftw!).
1. Have everyone enable chat bubbles and DXE chat bubble announces for shadow traps and necrotic plague.
2. Keep a focus on the Lich King and enable focus’s target – this allows you to see immediately who he targets for defiles, when he’s casting infest, etc.
3. Get Vuhdo, seriously. Automatically tracks infest, necrotic plague, raid icons, and you can make it track bubbles (information overload on mine personally).
4. Spread out for defiles especially when the valkyr are not immediately incoming. As a healer you don’t need to be anywhere near the valkyr unless they’re coming down to pick someone up. And standing in the kite path of the valkyr is a no-no if you get defile.
5. As a resto druid, let the other healers regen mana while in frostmourne. You can cover the entire raid easily as long as no one is taking spirits to the face.
6. If you can spare the mana, send your innervate to a dpser. The damage requirements for this fight, especially with three healers is high enough that it may make or break the kill for your group.
7. Pop your barkskin if vile spirits come after you, it will help you survive one or two.
8. If there is no feral or boomkin, make sure you’re putting up faerie fire on the boss.
Hope this helps and as always, feel free to send me an email (firstname.lastname@example.org) or come talk to me over on Alexstrasza!
Wow…sorry, I’ve been really bad lately. The holidays threw a complete wrench into my schedule. Plus, I started a new medical clerkship rotation on Monday, which is always stressful. I’m doing inpatient Pediatrics on the Infectious Disease team this month, should be fun and interesting. I’ve still been raiding, just haven’t had much time to spend blogging. In addition, after looking things over….the first wing of ICC including Lord Marrowgar, Lady Deathwhisper, Gunship, and Saurfang are such a cake-walk that I feel like a guide to them really isn’t necessary. The mechanics of the fights are so simplistic I think my 3 year old patient could figure them out.
However, the next wing of ICC has opened and I figured that it might be a good idea to get some information about those fights up (*cough* I need to be prepared for raid *cough*).
Gaseous Blight: The Gaseous Plague inflicts 4388 to 4612 Shadow damage to all nearby players. As soon as Festergut is engaged, this gaseous blight is released across the entire room.
Inhale Blight: Festergut inhales the Gaseous Blight in the room, increasing damage dealt by 30%. Stacks up to 3 times. This reduces the density of the gaseous blight in 1/3rd of the area in the room and thereby reducing the raid-wide damage. Once Festergut does this 3 times, clearing the entire room of the gaseous blight, he will use his next ability – Pungent Blight.
Pungent Blight: Violently releases the Gaseous Blight, dealing 48750 to 51250 Shadow damage to all enemy players, releasing the deadly Blight back into the room.
Gas Spore: This is a targeted ability -if targeted, you will explode and infect all nearby friendly players, dealing 1950 to 2050 Shadow damage and increasing their resistance to the Blight. Nearby friendly players gain the Inoculated buff. Gaining 3 stacks of the inoculated buff is key to surviving Festergut’s Pungent Blight. In 25 man five gas spores are thrown out in the raid each time Festergut uses this ability.
Inoculated: You have become resistant to the blight, decreasing Shadow damage taken by 25% for 2 min. Stacks up to 3 times.
Vile Gas: Inflicts a Vile plague in targeted area, inflicting 4875 to 5125 damage every 2.0 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 3900 to 4100 damage to nearby allies. This ability prevents players from stacking up and forces us to spread out. Vile plague has an 8 yard range.
Resto Druid Healing:
Our guild downed this boss relatively easily last night once the server lag finally eased up. Since I’ve had a little experience now healing this fight, I’d like to pass on some information to help other resto druids maximize their healing efficiency during this fight.
1. This fight progresses in cycles. What I mean by this is in the beginning there is a significant amount of raid damage, but as Festergut uses his inhale blight ability, he decreases the amount of raid-wide damage and increases the amount of damage the main tank is taking. My strategy for the first portion of this cycle was to blanket the ranged and healers with rejuvs. Secondly, I attempted to use Wild Growth every cooldown on the melee. I found that this first portion of the fight felt very similar to healing the Twin Valkyr. In addition, always keep up a rejuv, regrowth, and lifebloom on the main tank. As the fight progresses, Festergut uses his inhale blight ability and the raid damage continues to decrease. A rejuv or two on ranged/healers is useful if they’re taking more damage, but as the cycle continues you can shift your focus more and more to the tank. Maintain your full set of HoTs and be ready to use a Swiftmend just in case. I saw a few 30k hits on our tanks last night, so there is some significant tank damage once Festergut reaches 3 stacks.
2. Another thing to be aware of is the vile gas debuff, I found a rejuv plus a lifebloom was plenty sufficient to prevent these players from dying.
3. Thirdly, when gas spores spawn and you group up to get the Inoculated buff, be aware that when the gas spore explodes on its target, it deals damage. I tended to use a Wild Growth first on the grouped up players and then if necessary rejuvs to maintain their health.
4. Finally, Pungent Blight does significant raid-wide damage even with 3 stacks of the Inoculated buff. With any less than 3 stacks, you will most likely die. What this means is use your survival cooldowns…Barkskin, Healthstones, etc. In addition, use Wild Growth and Rejuvs to top the raid up afterwards because very shortly the room will again be filled with the Gaseous Blight and the raid will take significantly more raid-wide damage. I also recommend pre-HoTing prior to the Pungent Blight, this will top the raid off quicker and make the other healer’s jobs easier.
Hope this helps you all, best of luck killing Festergut! I plan to have a healing guide up for Rotface and then Professor Putricide within the next few days. Happy raiding!
So, there is a new reputation faction that came along with patch 3.3 and Icecrown Citadel, the Ashen Verdict. There are a couple reasons I wanted to mention this reputation faction.
1. The reintroduction of reputation rings!!!
- There are 4 different epic rings for you to choose from, but the healer version is obtained via the Wisdom path.
- There are 4 different ilevel of healer rings, one for each level of faction reputation, that is friendly, honored, revered, and exalted.
- Friendly: Ashen Band of Wisdom
- Honored: Ashen Band of Greater Wisdom
- Revered: Ashen Band of Unmatched Wisdom
- Exalted: Ashen Band of Endless Wisdom
2. Epic Crafting Patterns
- The reason I mention these is because I’d like to add an update to my Patch 3.3 and ICC Haste Gear List
- The Ashen Verdict Quartermaster offers a leatherworking pattern that I think most resto druids will be interested in: Pattern: Blessed Cenarion Boots
- These are the ONLY pair of leather healing boots that offer haste on them.