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Posts Tagged ‘healing’

Icecrown Citadel Loot for Resto Druids

January 22, 2010 5 comments

Lately, I’ve been getting a couple comments to add a few items to the list I created previously containing all the possible icecrown citadel loot for resto druids.  So, I did.  Hopefully I managed to update all the different possible pieces that a resto druid might find useful or beneficial.  Again, please let me know by comment or email if I missed a piece you think should be included.  Additionally, these pieces aren’t in any specific order, mostly I listed them by ilevel.  😀  Enjoy!

Fîrewood

Helm Slot

Critical Strike Pieces

Haste Rating Pieces

Neck

Critical Strike Pieces

Haste Rating Pieces

Shoulders

Critical Strike Pieces

Haste Rating Pieces

Cloak

Critical Strike Pieces

Haste Rating Pieces

Chestpiece

Critical Strike Pieces

Haste Rating Pieces

Wrist

Critical Strike Pieces

Haste Rating Pieces

  • Hmm, SOL because there aren’t any 😦

Hands

Critical Strike Pieces

Haste Rating Pieces

Waist

Critical Strike Pieces

Haste Rating Pieces

Legs

Critical Strike Pieces

Haste Rating Pieces

Feet

Critical Strike Pieces

Haste Rating Pieces

Rings

Critical Strike Pieces

Haste Rating Pieces

Trinkets

Main Hand

Off-Hand

Staff/Staves

Idol

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New Wing of ICC and Festergut Healing Guide

January 6, 2010 1 comment

Wow…sorry, I’ve been really bad lately.  The holidays threw a complete wrench into my schedule.  Plus, I started a new medical clerkship rotation on Monday, which is always stressful.  I’m doing inpatient Pediatrics on the Infectious Disease team this month, should be fun and interesting.  I’ve still been raiding, just haven’t had much time to spend blogging.  In addition, after looking things over….the first wing of ICC including Lord Marrowgar, Lady Deathwhisper, Gunship, and Saurfang are such a cake-walk that I feel like a guide to them really isn’t necessary.  The mechanics of the fights are so simplistic I think my 3 year old patient could figure them out. 

However, the next wing of ICC has opened and I figured that it might be a good idea to get some information about those fights up (*cough* I need to be prepared for raid  *cough*).

Festergut

Festergut Abilities: 

Gaseous Blight:  The Gaseous Plague inflicts 4388 to 4612 Shadow damage to all nearby players.  As soon as Festergut is engaged, this gaseous blight is released across the entire room.

Inhale Blight:  Festergut inhales the Gaseous Blight in the room, increasing damage dealt by 30%. Stacks up to 3 times.  This reduces the density of the gaseous blight in 1/3rd of the area in the room and thereby reducing the raid-wide damage.  Once Festergut does this 3 times, clearing the entire room of the gaseous blight, he will use his next ability – Pungent Blight.

Pungent Blight:  Violently releases the Gaseous Blight, dealing 48750 to 51250 Shadow damage to all enemy players, releasing the deadly Blight back into the room.

Gas Spore:  This is a targeted ability -if targeted, you will explode and infect all nearby friendly players, dealing 1950 to 2050 Shadow damage and increasing their resistance to the Blight.  Nearby friendly players gain the Inoculated buff.  Gaining 3 stacks of the inoculated buff is key to surviving Festergut’s Pungent Blight.  In 25 man five gas spores are thrown out in the raid each time Festergut uses this ability. 

Inoculated:  You have become resistant to the blight, decreasing Shadow damage taken by 25% for 2 min. Stacks up to 3 times.

Vile Gas:  Inflicts a Vile plague in targeted area, inflicting 4875 to 5125 damage every 2.0 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 3900 to 4100 damage to nearby allies.  This ability prevents players from stacking up and forces us to spread out.  Vile plague has an 8 yard range.

Resto Druid Healing:

Our guild downed this boss relatively easily last night once the server lag finally eased up.  Since I’ve had a little experience now healing this fight, I’d like to pass on some information to help other resto druids maximize their healing efficiency during this fight. 

1.  This fight progresses in cycles.  What I mean by this is in the beginning there is a significant amount of raid damage, but as Festergut uses his inhale blight ability, he decreases the amount of raid-wide damage and increases the amount of damage the main tank is taking.  My strategy for the first portion of this cycle was to blanket the ranged and healers with rejuvs.  Secondly, I attempted to use Wild Growth every cooldown on the melee.  I found that this first portion of the fight felt very similar to healing the Twin Valkyr.  In addition, always keep up a rejuv, regrowth, and lifebloom on the main tank.  As the fight progresses, Festergut uses his inhale blight ability and the raid damage continues to decrease.  A rejuv or two on ranged/healers is useful if they’re taking more damage, but as the cycle continues you can shift your focus more and more to the tank.  Maintain your full set of HoTs and be ready to use a Swiftmend just in case.  I saw a few 30k hits on our tanks last night, so there is some significant tank damage once Festergut reaches 3 stacks.

2.  Another thing to be aware of is the vile gas debuff, I found a rejuv plus a lifebloom was plenty sufficient to prevent these players from dying.

3.  Thirdly, when gas spores spawn and you group up to get the Inoculated buff, be aware that when the gas spore explodes on its target, it deals damage.  I tended to use a Wild Growth first on the grouped up players and then if necessary rejuvs to maintain their health.

4.  Finally, Pungent Blight does significant raid-wide damage even with 3 stacks of the Inoculated buff.  With any less than 3 stacks, you will most likely die.  What this means is use your survival cooldowns…Barkskin, Healthstones, etc.  In addition, use Wild Growth and Rejuvs to top the raid up afterwards because very shortly the room will again be filled with the Gaseous Blight and the raid will take significantly more raid-wide damage.  I also recommend pre-HoTing prior to the Pungent Blight, this will top the raid off quicker and make the other healer’s jobs easier.

Hope this helps you all, best of luck killing Festergut!  I plan to have a healing guide up for Rotface and then Professor Putricide within the next few days.  Happy raiding!

Fîrewood

Updated Anub’arak Video

December 2, 2009 Leave a comment

Hey, I finally updated the video on my post How-to-ToGC-Anub as a Resto Druid.  Thanks to Skysech again for the video and for updating the music so that we don’t all hear the yelling and screaming that occurred that night after we downed Anub’arak.  😀

Fîrewood

Being Hasty – Patch 3.3, Haste, and T10

November 15, 2009 10 comments

For a while now I’ve been trying to synthesize and kind of digest all the information coming out in relation to haste, the changes to GotEM in patch 3.3 notes, and just recently the new resto druid T10 stats. I’ve been attempting to make all these things make sense to me especially in relation to how this will affect my raid healing style or “rotation.”

I feel that currently I’m a huge fan of crit rating. This is mostly because I’ve been running with 4-piece T9 (allows rejuv tick to crit) and because we normally have a moonkin and an elemental shaman in the raid, meaning that my soft haste cap is 359. So as soon as I reached 359 haste, I started looking for gear with crit rather than haste. Unforunately for me, things are changing soon…

Patch 3.3

  • Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.

The current talent reads:  reduces the base global cooldown of your Rejuvenation, Lifebloom and Wild Growth spells by 4/8/12/16/20%.

A lot has already been written regarding these changes, so I’m going to link a few websites just to try and give a more broad view. 

Okay, so thankfully someone better at WoW math than me, Cuddlekin over at the EJ forums, has posted up some absolutely beautiful numbers.  So…..dum da dum…Fireworks!

Soft Haste Cap:

  • 735 haste rating with 3/3 Celestial Focus, Wrath of Air Totem, and Moonkin Aura/Swift Retribution Aura
  • 856 haste rating with 3/3 Celestial Focus and Wrath of Air Totem only
  • 856 haste rating with Wrath of Air Totem and Moonkin Aura/Swift Retribution Aura, no points in Celestial Focus
  • 936 haste rating with 3/3 Celestial Focus and Moonkin Aura/Swift Retribution Aura only
  • 1063 haste rating with 3/3 Celestial Focus only, no outside buffs

My reaction….eeeeeeek, that’s a lot of haste!  Especially since I think I’m only sitting at about 500 haste right now.  As you can see from the above numbers, Celestial Focus will be a very valuable talent, almost necessary depending on the kinds of raids you run (10s vs. 25s) and your group composition.

For me personally, I run mostly 25-man raids and we always take into consideration group composition.  This means that I know there will always be an elemental shaman and a retribution paladin in our raid.  Hence, if I pick up the Celestial Focus talents, I will only have to bump up my haste to 756.  However, I know there are a great number of resto druids that mostly run 10 mans or even just heroics.  I would definitely recommend those druids pick up the talents in Celestial Focus because I find it very hard to believe that many people will have access to gear that can grant them over 900 haste rating.  In addition, Lissanna of Restokin makes a superb point when she states “keep in mind that the difference between a 1 second cooldown and a 1.1 second cooldown isn’t that much for people who are just healing 5-mans or are starting to get into raiding, so hitting this cap isn’t super important (or even possible) unless you are at the point where you have access to the ToC and Icecrown Citadel raid gear you need to hit that cap in the first place.”

Ok, now that I’ve outlined the haste changes a bit and what it means for resto druid haste requirements, I think that it would also be worthwhile to take a look at some of the gear available and come up with some possible talent specs.  So here we go. 

Haste Gear!  – Rolling HoTs has a great list put together already

I had a little fun at this new website I came across today, www.chardev.org.  I decided to test it out and was basically trying to tweak my gear/gems to see how much haste I could come up with.  It’s much easier than doing math imo 🙂  I wanted to see how much haste I could amass with my current gear and the possible upgrades that I have access to while raiding.  If you click on character planner up at the top option bar, the website let’s you pick out pieces of gear, gem them, enchant them, and calculates your total stats just like the game would if you had put the pieces on.   So, I tried out my own gear plus a few pieces that I plan to hopefully upgrade in the near future.  Here’s is the result.

My personal most-viable talent spec:  18/0/53.  Now, a couple points about this spec:  1)  I do not pick up revitalize, 2)  mana is generally a non-issue so I do not put more than 1 point into tranquil spirit, 3) I do not put a point into nature’s swiftness – if I have to use that on a tank instead of a swiftmend, either I’m not doing my job or the holy paladins aren’t doing theirs, 4)  I’ve decided to drop living seed – I’ve found the talent to still be rather lackluster and it amounts to a tiny percentage of my total healing, 5)  I pop the last 2 points into natural perfection for the 2% crit, it at least gives a boost to my total crit.  I can go more in-depth about talent specs, but I feel like talent specs are very personalized to what your specific raiding situation is.  Each resto druid has certain priorities based upon what kind of raids they heal, how often they do so, their gear level, and what gear is available to them.

Tier 10:  (Sanctified) Lashweaver Garb – thanks MMO-Champion

T10Eh, what can I say?  Just….Blizzard…c’mon, you’re killing us.  Please, if you’re going to make changes that require us to stack insane amounts of haste…..put it on our freaking tier gear!  Needless to say…Blizzard does not follow the same intelligent logic that the rest of us do…. so our tier gear has 2/5 pieces with haste on them, the legs and gloves.  That, and both set bonuses are less-than-impressive:  (2)  the healing granted by your wild growth spell reduces 30% less over time and (4) each time your rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.

Sanctified Lashweaver Garb

Lashweaver Garb

Jessabelle’s Webring Questionaire – not a webring or meme, a “circle of healers”

November 1, 2009 3 comments

Jessabelle, a holy priest blogger over at Miss Medicina has started a sort of frenzy among bloggers recently.  Jessabelle makes a strong point that the very most adept and efficient healers, the ones we all know and admire, have a sort of overall knowledge of all healing classes, not just their own.  In the spirit of educating all WoW healers and frankly I think just having fun, she created a healing questionaire and a sort of webring or circle of healers.  In addition, I wholeheartedly agree with her statement about how every healer understanding other healing classes makes us better healers and players.  I for one know that idiocracy’s healing leader knows and understands each class of healer.  How else can one make intelligent raid healing assignments?  As a leader of the healing team, he must understand the strengths and weaknesses of each healing class in order to give them assignments to maximize their strengths and minimize their weaknesses.  So, in conclusion, I’ve decided to spend a little time and fill out Jessabelle’s healing questionaire even though I haven’t been officially “tagged” by another healer in their blog.

  • What is the name, class, and spec of your primary healer?

Fîrewood, druid, resoration – of the 14/0/57 variety

  • What is your primary group healing environment? (i.e. raids, pvp, 5 mans)

25-man raids, 10-man raids, occasionally some 5-man heroics, no PvP (I pretty much stink at it)

  • What is your favorite healing spell for your class and why?

Hmm, this is a tough question for me.  I’d love to say I love all the druid HoTs because druid HoTs are why I choose to play a resto druid, but that doesn’t really answer the question.  The truth is, I love the idea of casting a bunch of healing over time spells on as many players as I can and then just sit back and watch the pretty green numbers.  That is exactly why I rolled resto druid in BC and boy, did I love lifebloom during BC.  However, things have changed in WotLK, lifebloom is taking a backseat to other spells in my spellbook.  But, the question asks about my favorite healing spell, and I’d have to answer Swiftmend.  Granted, I’m not really sure it counts, but it is a healing spell right?  Resto druids don’t have those big fast heals like pallies do, recently nourish has been helping us in that department, but still doesn’t even compete with holy light.  Swiftmend is that heal I can use every 15 seconds, it crits, it’s instant as long as I have either a rejuv or a regrowth on the target, and it can save lives!  I can’t be certain, but I know I’ve seen a swiftmend hit a target for upwards of 17k on a crit.  Swiftmend is the epitome of druid healing in my opinion.

  • What healing spell do you use least for your class and why?

This is a tie between tranquility and healing touch. I never use tranquility, except maybe out-of-combat for achievement pictures…cause the graphics give screenshots that extra shine 😛  On the other hand, for a while now I’ve been specced out of nature’s swiftness and so I don’t even use the normally customary NS + HT macro that every druid has.  But to clarify, I do have a special spec/glyph/gear set for when our guild is working on Anub’arak in ToGC, specifically for phase 3 healing.  I don’t count that though, that is a special circumstance.

  • What do you feel is the biggest strength of your healing class and why?

I know most resto druids would answer this question with something about our amazing HoTs and incoming damage buffering, but I feel like a resto druid’s biggest strength has more to do with our versatility and insane amount of different healing spells we have available.  Out of all the healing classes, I think resto druids (and probably priests) can fill an entire action bar with only healing spells.  Resto druids have the ability to solo heal 5-mans; we make a great healer when 2-healing hardmodes; we have good synergy with just about any other healing class; we make amazing raid healers; we can be tank healers if necessary (I’m willing to fight for that statement, 2-healed anub’arak 10 heroic with a disc priest and I was tank heals); we can basically heal anything we want to.

  • What do you feel is the biggest weakness of your healing class and why?

I’m gonna basically agree with the entire resto druid community and say that the resto druid’s biggest weakness is huge burst heals.  We have nourish, which only heals for around 8-9k on a crit; we have healing touch which has a very long cast time and can be mana-intensive to use; we have swiftmend on a 15 second cooldown; other than that we have nothing for burst healing.

  • In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?

I have a little bit of a story about this.  When I first joined idiocracy, I saw our healing leader giving out healing assignments to the pallies, priests, and shamans.  I asked them, “um, do I get a healing assignment?’ and our healing leader then proceeded to basically tell me that they never give their resto druids any specific healing assignment.  After a few weeks, I now understand why we generally don’t assign healing assignments to resto druids.  Resto druids do their best healing by 1) HoTing up tanks, 2) preemptively healing raid damage, and 3) filling in the gaps.  The healing resto druids  can’t necessarily be “assigned” and if a good resto druid is left to his/her own to pick out where they need to heal, they will excel.  They will fill in those “holes.”  I have also personally found that the more I have experienced a fight, the better I become at picking up when and who to heal.  The sooner I figure out the fight, the better I will perform, the more effective I will be (meaning more effective healing, less overhealing).

  • What healing class do you enjoy healing with most and why?

I love healing with a good holy paladin or discipline priest.  I feel like resto druids complement any other healing class pretty well, but I personally feel more comfortable healing with either a priest or a paladin.  They tend to fill in the gaps, such as burst/tank healing and bubbles, that a resto druid has more difficulty with.  But to make an exception, I mostly just enjoy healing with another competent healer.

  • What healing class do you enjoy healing with least and why?

I prefer not healing with another druid, at least in 10-mans where you may only have 2 healers.  A 2 resto druid healing team just adds stress in my opinion.

  • What is your worst habit as a healer?

I hate when I throw out a wild growth on the wrong person.  I am usually very aware of where players are standing or should be standing and try to hit the melee or the ranged if they are grouped up.  However, I occasionally get distracted, like on Twins when I’m soaking and throwing out rejuvs on the entire raid, and I misclick my darn wild growth on myself or one of the other soakers >.<  /sigh

  • What is your biggest pet peeve in a group environment while healing?

I have two:  1) dps that stand in fire, voids, falling crap from the ceiling – you are making our jobs harder, eating up our mana, and generally being an annoyance; 2) please, I do not need a reminder to heal so and so – I’ve got grid, I can see the entire raid, I know who needs heals, and you just talked over the tank who had something important to say.

  • Do you feel that your class/spec is well balanced with other healers for PvE healing?

Um, I haven’t done a battleground or arena match since BC.  I have no clue, what I do notice is our lifebloom getting nerfed repeatedly since the end of BC and the transition to WotLK.

  • What tools do you use to evaluate your own performance as a healer?

First of all, I look to see if anyone in the raid died and why/how they died.  I use Acheron dead reports to look up this information, since I don’t like running a combat log during raid.  Secondly, I usually take a look at recount and compare myself to the other resto druid in the raid.  We have similar gear and talent spec, and we are usually on the same healing assignment (healing whatever we feel like :D) .  I expect that our effective healing and overhealing should be similar and if they aren’t I look at what heals we cast and on whom they were cast.  Sometimes we heal the same fight differently, sometimes we heal it almost identically.  In addition, I’ve seen some comments along the lines of overhealing as a resto druid doesn’t matter.  I beg to differ, we are not in the raid to randomly cast about our HoTs, we are there to specifically mitigate or buffer the incoming damage.  That requires a finesse, a sort of knowledge about the damage in the fight, when it will come, how much it will be. If you know the fight intimately, you can predict the incoming damage and do what druids do best…PREHOT!  Placing those HoTs deliberately and with knowledge increases our effective healing and decreases our overhealing.  A resto druid should never be above a paladin on the overhealing meter.

  • What do you think is the biggest misconception people have about your healing class?

I actually tend to believe that players are relatively well-informed about druids.  We are a bit OP and most people generally know that a resto druid uses HoTs.  One misconception I see relatively frequently though is the concept that we are only raid-healers.  This really isn’t true and a large percentage of my healing in a raid comes solely from HoTing the tanks.  The benefit of being a resto druid is that I can keep full stacks of HoTs on my tanks and still be a full-time raid healer.

  • What do you feel is the most difficult thing for new healers of your class to learn?

Oh jeez, lifebloom is sooooo confusing.  Should I stack it?  Should I let it bloom?  Should I stack it then let it bloom at the perfect time?  Do I need the mana from the bloom?  Lifebloom in WotLK is the most confusing healing spell I have ever come across.  I can’t even imagine being a new resto druid and trying to figure out what to do with it.  It is a complicated spell and I honestly change how I use it fight-by-fight.

  • If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?

In general, druids are a high healing output class, medium on overhealing.  However, I will clarify by stating that in specific fights (Heroic 25 Beasts and many others) a good paladin can beat out a resto druid any day.  Those fights that have high 2-tank damage are the ones that pallies are going to shine in.  On the other hand, resto druids are going to just kill the healing meters in hps (heals per second) when there is steady raid-wide damage (Heroic 25 Twins).  On Twins I can get up over 9k hps, just a bit OP if I don’t say so myself

  • Haste or Crit and why?

Haste to 1 sec gcd, which is 359, then crit.  The haste soft cap is very easy to reach and after we get to a 1 sec gcd, haste does very very little for a resto druid – decreases cast time of nourish, which if raid healing is not cast often.  The T9 four-set bonus of allowing our rejuv ticks to crit has pushed me over to where I’m giving up haste for crit.  My mana situation is pretty good, so I’ve even given up some points in tranquil spirit to pick up natural perfection for the extra 3% crit to all my healing spells.

  • What healing class do you feel you understand least?

I’d have to say restoration shaman.  I have not played a shaman and I do not have any friends that play them.  We only have one resto shaman in our guild, so I don’t have much experience working with them.

  • What add-ons or macros do you use, if any, to aid you in healing?

I use quite a few addons for raiding, but for healing I mostly use Grid (along with many extra plugins) and clique.  I fail at all but the simplest macros, so clique is a must for me.  Plus, I can’t stand to give up my wasd buttons for moving, so I prefer using my mouse and it’s extra buttons to heal.  I don’t use decursive, I’ve found that I can incorporate everything I need into Grid.  I’ve also recently added powerauras to my addon collection.  It is really great for helping me notice when I’ve gained or lost specific buffs/debuffs.

  • Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?

For a resto druid, spellpower is king.  Under spellpower, I would rank spirit and intellect as important.  Haste is only important up to the soft cap of 359, crit is infinitely more useful than haste if you have 4-piece tier 9 and should be sought after.  However, as we all know…things will be changing soon with the changes to GotEM and the new rejuvenation glyph.  So that may change, and for now I’m happy stacking some extra crit and storing up all the other pieces with haste in my bank for the patch.

Okay!  Done!  Oh, wait.. the rules say I have to tag another healer of a class different than mine.  Hmm, I don’t know any really, I mostly read resto druid blogs.  So, I’m not gonna follow the rules, I’m gonna tag Keeva of Tree Bark Jacket.